Numenéra: The Wandering City

When first we meet
Chapter One: Day 1

Our story begins on a bright clear day in the Wandering City. Adendry Meredak was seen traveling through the city when she spied an eager face, watching from close by. The traveling minstrel, Nikabod rushed close to her side and began to share his latest exploits with BugBears. After a rather awkward exchange, the two made their way to the notice board.

A shadowy figure, Maja, looked on with interest at the unlikely pair. She had only just arrived to the Wandering City but had already taken a liking to the cheerful and highly entertaining bard. She followed along silently as they waked toward the City Temple.

Senna stood among the large crowd gathered at the temple. She’d never seen quite so many people all at once in the Wandering City. The promise of 100 Shins as payment had certainly brought every would be adventurer from the Wandering City out of the woodwork. She stayed quiet among the ruckus watching and waiting.

Fian stood tall, not knowing exactly what for but understanding 100 Shins would pay for quite a bit. She was the last of ten to enter the room where Priest Feron Eddin was looking closely at each candidate. Priest Feron made her final selection of candidates and began to share the detail of their assignment.

The city was losing water. Whole sections on the outskirts of town were now devoid of any running water. An expedition of priests had gone out to find the water source and fix the problem. Only one member had returned, reporting their failed mission. After finding out a few more detail from the priest, Adendry negotiated 20 Shins upfront for the party along with the agreed 5 days rations per person.

As the party was about to split up, Fian turned to inquire where to buy a compass. Adendry lead the group to an establishment where she “knows” the shopkeepers.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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